The decisions we make while building our games, what we learn, and notes from the workshop.
Groovekeeper
Demo update v0.0.4
The third hotfix for the Groovekeeper demo is live. This update focuses mainly on save reliability and protecting your progress, and it also makes sorting records clearer.
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The third hotfix for the Groovekeeper demo is live. This update focuses mainly on save reliability and protecting your progress, and it also makes sorting records clearer.
Save system improvements
Improved the overall save system and autosave reliability.
Added additional save validation when exiting the game.
If a save fails while exiting, the game now prevents the exit instead of risking lost progress.
A clear save notification now appears after every successful save.
Your existing saves are fully compatible with this update. If you already played the demo, you can update the game and continue exactly where you left off.
Clearer record sorting
The held-record list now shows the genre of the currently selected record. You can immediately see whether the record in your hand belongs to Rock, Jazz, Funk, Hip-Hop or another genre, while finding the right section of the shop is still up to you.
This change came directly from player feedback. It makes sorting much clearer without taking away the core gameplay.
Keep the feedback coming
Thank you to everyone who has been playing the demo and sending us bug reports, suggestions and feedback. We're reading them and keep polishing the demo ahead of Steam Next Fest, 19-26 October.
If you notice anything that feels unclear or doesn't work as expected, keep telling us through the in-game feedback tool.
The second hotfix for the Groovekeeper demo is live. This update makes the demo more comfortable to play, easier to understand and faster to interact with.
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The second hotfix for the Groovekeeper demo is live. This update makes the demo more comfortable to play, easier to understand and faster to interact with.
What's new in v0.0.3
Added a new way to empty record boxes: hold the interaction button to pour the contents straight onto the floor.
The name list in the top left is now a toggle instead of a hold action.
Improved the Auto Sort skill to make its behavior clearer.
Added an on/off option for Auto Sort, so using it is now completely optional.
Fixed missing localization in several places.
Reduced and fixed screen shake that could feel uncomfortable during play.
Various small fixes and polish.
Faster box handling
The biggest addition in this update is about record boxes. You can now hold the interaction button while using a box to empty its records straight onto the floor. When you want to sort a large batch your own way, unpacking is much faster.
You're in control
We made a few systems less intrusive and easier to control. You no longer need to hold the name list open, one press opens and closes it. You can also turn Auto Sort on or off whenever you want.
If you prefer doing everything by hand, just leave Auto Sort off.
Keep the feedback coming
We keep reading your reports and suggestions. Several changes in this update came straight from things players found unclear or uncomfortable.
If you run into a bug, notice something that could feel better or have an idea for the game, keep telling us through the in-game feedback tool.
Steam Next Fest, 19-26 October
Groovekeeper is taking part in Steam Next Fest this month. If you haven't tried the demo yet, it's a good time to see the latest version for yourself.
Thanks for playing and for helping us improve the game.
Keep groovin’, NoRyte Studios
Groovekeeper
Demo update v0.0.2
The first hotfix for the Groovekeeper demo is live. We went through the first round of feedback and pushed an update that makes the demo smoother, clearer and easier to play.
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The first hotfix for the Groovekeeper demo is live. We went through the first round of feedback and pushed an update that makes the demo smoother, clearer and easier to play.
What's new in v0.0.2
Added a new in-game bug reporting and feedback tool.
General performance and optimization improvements.
Several UI and UX improvements across the demo.
Added a new controller infographic to make the controls easier to understand.
Various small fixes and polish.
Keep the feedback coming
This demo is the first time Groovekeeper reaches such a wide group of players, so your feedback is especially useful right now.
If you run into a bug, something feels unclear or you have an idea that could improve the game, tell us through the new feedback tool. We're reading the reports and suggestions as we prepare Groovekeeper for its full release.
Steam Next Fest, 19-26 October
Groovekeeper is taking part in Steam Next Fest this month. If you haven't tried the demo yet, now is a good time: sort some records and tell us what you think.
Thanks for playing and for helping us improve the game.
Keep groovin’, NoRyte Studios
Groovekeeper
The shop door is open: the Groovekeeper demo is out
The free Groovekeeper demo is live on Steam. There are 924 records on the floor waiting for you.
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The free Groovekeeper demo is live on Steam. Just open the store page and download it. No money, no sign-up, no timer.
The demo has 924 records on the floor waiting for you. The shelves are empty and there is no rush. Put one on the wrong shelf and you lose nothing, you just move it.
We released the demo before Early Access on 30 October because we want to see the game in your hands. We are a team of two. Without knowing which shelf felt hard, which cover you did not recognise or where you got bored, we cannot make the right updates.
If you find a bug or have something to tell us, you can write to us through this form. We read every answer.
Now: the free demo.
19-26 October: Steam Next Fest.
30 October: Early Access. The demo stays up until then.
When you finish the demo, add the game to your wishlist and Steam will let you know when the shop opens. No rush, the shelves are not going anywhere.
Groovekeeper
Why there is no timer
In a world that has turned into a racetrack, we try to build places where players can slow down.
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In a world that has turned into a racetrack, we try to build places where players can slow down.
We know that in a time when everyone is rushing somewhere, people need room to breathe. And we take that need seriously.
The first thing we deleted while designing Groovekeeper was the clock. There are no customers in the shop, no money in the till, no counter ticking down in the corner of the screen. You open the door and the shop is waiting for you, not the other way around.
When you pick up a record you can look at the sleeve for as long as you like. There is no rush while you work out which genre it belongs to. If you put it on the wrong shelf you lose nothing, you just move it again.
Once the timer was gone, the real sound of the game came through: wandering between the shelves, recognising a sleeve, that small satisfaction when a genre is finally complete.
Some games entertain you by pushing you. We want to entertain you by letting go. When you open Groovekeeper, we want the pace of your day to stay outside.